Some outcomes

“Naledi3d Factory is… more than an excellent technical partner for UNESCO. I have personally been impressed by the company’s commitment to, in the spirit of post apartheid South Africa, seek new solutions and share know-how for the public good across the continent”
Peter Schiøler, CII Advisor to UNESCO (Paris)

“…Finally, and perhaps most excitingly, Naledi3d Factory works closely with local stakeholders to develop the content that goes into its interactive simulations. This ensures that the content is always relevant and much more appropriate to the communities and cultures where it will be used.”
Dr Fay Chung, previous Minister of Education, Zimbabwe 

“VR helps us to get knowledge about fixing our fields - we did not have this knowledge
“This brings reality into learning.”
“It’s not a one way process, everyone is involved”
“It was explained in Shona so we could understand
“It was different from normal learning because you can see - not told”
“VR is a powerful tool in the development of our communities”
Rio Tinto farmers… (Zimbabwe)

“Makes life easy, we can easily recall the activities in the learning objects”
“Easy to recall because of the various demonstrations unlike with the normal learning process”
Mutoko farmers…(Zimbabwe)

“It is more like the real life situation.
“It is more interesting…”
The 3D approach makes concepts easy to understand”
“VR programs should cover every sector of life”
“It is very helpful - as an Agric. Teacher I would want to continually use VR in my lessons”
Rusike farmers… (Zimbabwe)

 

With UNESCO, The Naledi3d Factory conducted subjective surveys of 258 teachers and students, from secondary schools and multi-purpose centres in Uganda (Kampala and Nakaseke) and South Africa (Mamelodi and Soshanguve) in 2005.

The surveys assessed whether visually interactive interventions can have a positive impact on effective student learning. This was achieved by mapping out the perceived value and initial impact of virtual reality (VR) on student learning in different African learning contexts.

Students felt that the computer visuals made the learning easier, the topic easier to understand, learning more enjoyable, learning easier to remember. VR fitted in well with other lessons and helped with subject revision.  Almost 95% of the students rated the VR lesson as good to excellent.

Overall, teachers felt confident that VR was an effective teaching tool that could be integrated into courses.  All teachers believed VR offered a good way of teaching the topics concerned, though many had concerns about the availability of computer equipment.

 

Question (258 respondents)

Average score

The computer visuals make the learning easier

1.3

He computer visuals make the learning more enjoyable

1.4

Given the opportunity, I would like to have another VR lesson

1.5

The computer visuals help me to remember what I have learnt

1.7

I understand better with the computer visuals

1.8

This VR session fits well with the rest of my lessons

2.0

It is the teacher's explanation which makes me understand

2.4

The computer visuals complicate the learning process

3.8

I understand better without the computer visuals

3.9

The VR session cannot help me revise the topic

4.0

Rating: 1= strongly agree, 2=agree, 3=neutral, 4=disagree, 5=strongly disagree