Some of our Past Projects

Chlorine Testing – Rand Water Board (2006)
This project was developed to help students understand and to learn the basic procedure required to test water for chlorine content using either the Hach or Lovibond chlorine testing machine.

In each of the two simulations, the learner is presented with two modes – a Learning Mode and a Testing Mode.  In Learning Mode the computer coaches the learner through the sampling process whereas in Testing Mode the learner has to complete the testing procedure on their own (no coaching) to test their understanding of the learning.  Download PDF - 590 KB     back to top ↑

Hach Close-up

Pump Start-Up Procedure – Rand Water Board (2007)
Starting a pump of this size is an expensive exercise – around R50 000 in energy alone. It is important therefore that it is done correctly and starts up first time. This simulation was developed to help learners at Rand Water Board to learn the basic procedures of starting a water pump in a safe, off-line VR environment.

The logbook is the first port of call.  The learner must then make their way through the pump station and complete the start-up procedure by clicking on different controls and items in the right sequence - otherwise the pump will not start. Download PDF - 590 KB     back to top ↑

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Understanding Malaria – UNESCO  (2006)
Funded by UNESCO this this important project .engages the learner in developing a deeper understanding of Malaria. It .focuses on three key learning areas:
(1) a basic overview of Malaria (understanding the disease & its life cycle);
(2) Prevention (clothing, insect repellent, spraying, bed netting, preventative drugs, etc.) and
(3) Treating malaria (symptoms, the importance of completing treatment & using medication). 

Users have free access to any area in the simulation, depending on what interests them most at that time, Throughout the simulation the user is faced with malaria related health challenges and can interact with objects to achieve specific learning outcomes. Download PDF - 159 KB     back to top ↑

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Off-loading of ammonia – AngloGold Ashanti  (2005)
Ammonia is a particularly hazardous chemical and the transferring of Ammonia to storage tanks particularly so. This simulation was developed to teach off-loaders the correct process to follow when offloading ammonia from a road-tanker to the tank-storage area in a mine environment by allowing them to perform (in the safety of a VR world) the correct sequence of steps that must be followed.

The simulation also highlights selected potential hazards that may occur. The goes through the process step-wise and performs each of the 84 defined tasks involved in the transfer process within a semi-realistic environment. Elements include a road tanker, storage tanks, pipes, valves, safety signage, safety clothing, documentation etc. Download PDF - 197 KB     back to top ↑


Supporting the aims of ICDL and PC Literacy – OSISA (2005)
Many of us take PC’s for granted and seldom spare a thought for disadvantaged communities who have never seen a PC, let alone looked inside one. We’ve changed that with a range Interactive3d learning objects that explain the basic functionality of computers, PCs and the PC components.  The content is based on the ICDL Module 1 (Basic Principles), where the learner gets to see the inner workings of a PC like never before (it would require the permanent destruction of certain components to do this in a real-world environment).  For example, the user gets to take apart a hard drive, stiffy drive, CD-ROM drive, etc. and see how they actually work, they get the opportunity to assemble a PC, how a LAN and a WAN works, etc.

The content produced (as “interactive3d learning objects") doesn’t replace existing ICDL training material, but augments and supports ICDL trainers in a powerful and visually interactive way.
Download PDF - 164 KB     back to top ↑

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Workshop: The localisation of "interactive3d learning objects" – UNESCO  (2005)
Supported by UNESCO, this workshop brought together a number of key supporters of VR across Africa from Ethiopia, Mozambique, Sudan, Senegal, Uganda and Zimbabwe.  The participants were taken through the process whereby existing VR models ("interactive3d learning objects") are translated into other African languages and even dialects, without having to have access to original VR authoring tools.

The workshop led to the creation of an informal network of institutions and individuals able to take existing "interactive3d learning objects" and easily produce local versions that can be distributed within their host countries. Eduardo Mondlane University in Maputo and the University of Dakar since have tested some of these processes, for example, translating "the building of the VIP Pit Latrine" into Portuguese, Shangaan and French. Similarly, World Links Zimbabwe have since translated many i3dlo’s into Shona.     back to top ↑