Some of our Past Projects

Mine haulage safety – AngloGold Ashanti   (2005) 
Mining is an extremely hazardous working environment to work in and safety regulations are rigorously enforced by all mining houses. Many resources are dedicated to safety awareness and training to help mining teams better understand the consequences of unsafe actions or conditions
Unsafe behaviour can lead to fatalities and VR is a powerful tool to visually demonstrate the consequence of bad practices.

In this case, this simulation shows the importance of walking on the travel way in the haulage (the side designed with extra room allowing the miner to avoid dangerous situations caused by passing trains) and the dangers of walking on the non-travelling way.  To do this is to court disaster in the form of being crushed by a passing train – as is shown graphically in this simulation... Download PDF - 181 KB     back to top ↑

Mine Mudrush - Awareness of Hazard – AngloGold Ashanti    (2005)
A blocked chute in a mine can result in the accumulation of thousands of tons of rock and water behind the blockage - that will rush out as the blockage is cleared - an extremely hazardous situation. Mines have procedures in place to cater for this event.  However, if these are not adhered to, there is a good chance that severe injuries and/or fatalities will occur. Using a virtual mine shaft with a chute emptying into coco-pans in the haulage, a rail line / and work platform, this simulation addresses this issue and shows miners the potential risks associated with being in the wrong place at the wrong time.

This work shows how VR can be such a powerful tool to demonstrate good and bad practice – and the consequences of each. Download PDF - 200 KB     back to top ↑

Addressing water related issues  - UNESCO  (2005)
This second Virtual Multimedia Academy (VMA) content project, funded by UNESCO was made up of 4-country teams. While most country teams built multimedia content (Sudan, Malaria, Mozambique - flood mitigation, Senegal - dams) the Naledi3d Factory in South Africa piloted and tested the use of "Learning Objects" through three VR simulations (How to build a VIP latrine, an Afridev pump and how hydro-electricity is generated). The project had a three objectives, i.e. to create locally relevant content on the topic of "water"; to share this content, and finally, for the five "country teams" (Ethiopia, Mozambique, Senegal, Sudan and South Africa) to explore ways of working together. Download PDF - 160 KB     back to top ↑

A pilot teacher’s math and science companion -analogies from HIV/AIDS  -

Because much child education tends to be passive, pupils often experience difficulties in understanding the essence of abstract concepts. Ideally, they should be able to use knowledge to make informed decisions in everyday life.  In this set of simulations, a number of mathematical and science concepts are addressed, using the underlying analogy of HIV/AIDS

In this way, this challenge (teaching theoretical subjects) is demonstrated through analogies drawn from everyday life – in this case, HIV/AIDS. For example, the example shown is a first-class lever, but the simulations uses the “Trebuchet” to show the impact of HIV, AIDS and poverty. The aim of the project was to help empower and train teachers in this approach – and was subsequently used by IICBA in Ethiopia and Rwanda.
Download PDF - 167 KB     back to top ↑

Lathes and Milling Simulator - Department of Labour / NSF (2004)
Using a lathe or a milling machine requires a high level of skill and can be dangerous, as well as expensive in inexperienced hands.  In collaboration with the Department of Labour and the National Skills Fund we developed a number of visual training modules in the form of a range of sophisticated lathes and milling VR simulations.

Both lathes and milling machines are addressed, and an IE interface provides access to main sections on the milling machine and lathe. The user can for example fit a work-piece, take measurements and do basic machining. The ability to zoom in, rotate and walk around the (fully functional) machine makes this learning experience particularly engaging. Download PDF - 167 KB     back to top ↑

HIV / AIDS in Ethiopia – IICBA-UNESCO (2004)
UNESCO’s International Institute for Capacity Building in Africa (IICBA), worked with us to create a visually interactive HIV/AIDS learning tool to be used by Ethiopian educators. This is the first time virtual reality has been used in Africa to teach educators about this terrible disease. The aim of the project is to empower educators - and in turn to better help them to help their students

VR simulations and other multimedia content are used to help dispel some of the myths around HIV/AIDS, explains how the disease is transmitted, how it can be treated, how to live with the disease and how to care for infected individuals. It also addresses a number of daily issues that confront Ethiopian children.
Download PDF - 195 KB     back to top ↑