30 years experience in the building of visual content using virtual reality (VR)


So far we have serviced over 30 countries


Over hundreds of solutions developed

Founded in 2000, the Naledi3d Factory was one of the first companies to join the Innovation Hub in Tshwane (Pretoria).

We are into our third decade building visual content using virtual reality  (VR) – which we also refer to as “interactive visual simulations” – and also pioneering the use of VR in the upliftment of our poorer communities across Africa.

Level 2 B-BBEE Company
The Naledi3d Factory qualifies as an EME (Exempt Micro Enterprise) and is a Level 2 company (125% B-BBEE procurement level). Download certificate


    Building on our technologies and competencies creating value for our customers. We will achieve this by focusing on the intersection of our client’s emerging needs and the acceleration of business and technological change.


    To be the most respected VR and 3D multimedia knowledge company in Africa and, by working in the knowledge paradigm, to develop international partnerships and build a global reputation for our work in Africa.

    To support our industries and state entities with VR and AR in their endeavours to adopt Industry 4.0 dynamics into their workflow and business processes

    To harness the visually interactive nature of Virtual Reality to communicate ideas and concepts that will address the education and training needs of our diverse communities – and to help overcome the literacy and language barriers that limit learning. In this way, to help people to bridge the skills and knowledge divide.


    Our drive for exceptional service delivery is built on the belief that we are nothing if you are not satisfied with us. Our passion for helping you achieve your goals, no matter what, is what truly differentiates us from our competitors.

our values


These values give us the foundations we need.

our core values

Social Entrepreneurship

The Naledi3d Factory as a company was born out of a desire to make a social contribution to the African Diaspora, building on the principles of what has become known as “social entrepreneurship”.

Social Responsibility

By the very nature of our project work, much has a strong social element – our focus on using VR in Africa to benefit disadvantaged communities is integral to community development and in itself has a significant social impact.

As an SME however, we do try to do more where we can – for example:

  • Cell C Bring a girl child to work campaign(with the Innovation Hub) – hosting up to 12 girls on a careers visit for a day each year
    Here are our certficates for 2008 and 2013
  • DoC Careers Expo – participating in the annual Dept. of Communications Careers Expo to show FET and school students how their ICT skills can be used in one application area – the development of Virtual Reality simulations and with examples on how they can be used. The Careers Expo attracts over 450 young minds each year.
  • Vocational internships – when we can, we offer internships to local college students as a way to help gain some practical / vocational experience. Out of 14 students, five have gone on to join us full time.
  • Enablis e-circle – as an e-circle facilitator, we co-coordinate a support group of small SME owners in Pretoria, which meets monthly at the Naledi3d Factory
  • Equipment donations – we try to ensure that all our unwanted and disused equipment goes on to find new deserving owners
  • SciFest (2007) – we exhibited at SciFest in 2007 to demonstrate science and technology through VR to the many young visitors to the annual SciFest in Grahamstown
  • CSIR football kit – in 2003, when the CSIR development side was struggling to get off the ground – we supplied a full set of kit – that is still in use today

Awards & Special mentions

  • Laval Virtual Annual Conference, Laval, France, 2017: Environment and Health Awardawarded for our work on a thyroid Biopsy App, developed for the USCAP (United States & Canadian Academy of Pathology) group in the USA.
  • World Summit Awards 2009
    Selected for “special mention” as one of the most outstanding examples of creative and innovative e-Content (out of a pool of 20 000 nominations from 157 countries)
  • African ICT Achievers Awards
    The most Innovative ICT Company in Africa (2005 Finalist)
  • Technology Top 100 Company (Dept. Science and top100Technology)
    A Technology Top 100 Company – 2005
  • Proudly South African
    We are proud to have been associated with the Proudly South African

One of South Africa’s most innovative companies…– Business Day, 2003

Coming from an education background I recognise the huge potential that VR holds for education. It addresses three primary barriers in African education, i.e. literacy, language and relevant local content
This is why I believe Naledi3d Factory’s new, innovative approach (applying what is essentially a first-world technology) to education – and building interactive VR environments -are improving the way Africans learn…
– Dr Fay Chung, previous Minister of Education, Zimbabwe

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The concept of “iinteractiove3d learning objects”, while unique worldwide, truly has the potential to revolutionise rural development and the upliftment of our disadvantaged communities…– Eliada Gudza, Executive Director, World Links Zimbabwe

Naledi3d Factory is however more than an excellent technical partner for UNESCO. I have personally been impressed by the company’s commitment to, in the spirit of post apartheid South Africa, seek new solutions and share know-how for the public good across the continent.– Peter Schiøler, CII Advisor to UNESCO

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the Naledi3d Factory have been unique in truly developing the educational potential of VR technology – by applying with great skill, innovation and imagination, the technology’s attributes – including the power of communication using visual metaphors independent of literacy levels or a specific spoken language– Blair Parkin, MD, Visual Acuity Limited, UK. Technology advisor to the Freedom Park Trust (Pretoria)

…the most interesting e-Content comes from smaller markets, and there from smaller players. They appear to be much more in touch with users and their communities. Local content, not global, triumphs in terms of quality– Prof. Peter A. Bruck, World Summit Awards Chairman, commenting on the 2009 jury proceedings