Virtual tours in 4K and true 3D for any real space. On any device. Create a digital walk-through experience that your clients have never seen before.
360° virtual tours and digital twins of premises, properties, venues and environments
Naledi3d Factory offers a unique way to showcase any property –real estate, hospitality, retail, sports, arts and culture – and more.
Covering South and Southern Africa, we use Matterport’s latest 3D capture scanners and hosting services to offer you the best experience – and a professional image that helps grow your brand.
Click here to visit National Museum of the Democratic Republic of the Congo, Kinshasa.
Retail spaces— Store layout, induction and e-tailing
Simplify store management and create a consistent shopping experience across branches for customers, online and in-store. Orientate employees. Your customers can shop online, in your 360° virtual store.
There are several reasons for using 360° virtual tours in retail and e-commerce:
With a 3D virtual tour, prospective buyers can do walkthroughs of your properties from anywhere, anytime, creating higher engagement, interest and closes.
74% of agents using Matterport scans win more listings (USA real estate).
There are several reasons for using 360° virtual tours in real estate.
Create online engagements and new efficiencies in the search and evaluation process, saving time and money, and creating a competitive edge for everyone.
There are several reasons for using 360° virtual tours in commercial letting:
85% reduction in commercial property transaction times with digital twins.
Click here The Innovation Hub – The Innovation Centre
Marketing
Virtual tours are a marketing tool that allows potential customers to explore a property or business in a digital format. This can include 360-degree views, interactive elements, and other features that give the user a sense of what it would be like to be physically present in the location.
Virtual tours can provide several advantages in a marketing strategy for a company or non-profit organization. These include:
Whether you’re an insurance carrier, a claims adjuster or a property owner, a 3D scan/virtual tour ensures the most accurate, transparent, and fair documentation and valuation for claims. This helps to process claims faster.
There are several reasons for using 360° virtual tours in insurance, claims management and restoration, including:
Some Statistics from Matterport’s experience in the US market:
0%
of REAL ESTATE agents using Matterport win more listings
0%
TRAVEL & HOSPITALITY increase in bookings with virtual tours
0%
COMMERCIAL REAL ESTATE reduction in transaction time with Matterport digital twins
0%
Greater engagement with 3D tours compared to 2D images (2020, hospitality)
0%
Of shoppers are interested in shopping online, but in 3D—having the reassurance of your bricks and mortar presence in the real-world
Features
3D Virtual Walkthroughs
Take a virtual tour of the space, moving from room to room as if you are in the building.
Alternatively, sit back and watch an automated video tour of the property. Your choice.
Add Multimedia tags
Label the key features of your space by adding tags like notes, videos, and photos.
These tags will guide your virtual visitors to the more important aspects of your space and its content, creating an information-rich experience.
Floor Plan View
Quickly understand the property’s layout by getting a bird’s-eye view of the space as a conventional 2D floor plan.
This will give you a top-down perspective which will help you quickly understand how the rooms and spaces within the property are connected and positioned.
Dollshouse Views
View a 3D representation of the property from the exterior by zooming out.
You can rotate the digital twin along any axis to see the space from any perspective.
This gives you a good feel of the overall layout of the property.
Use the measurement tool
Measure the dimensions of the space’s walls, doors, windows, furniture and other objects.
This, for example, helps you determine if furniture or equipment will fit through doorways, hallways, and other areas, giving you a better understanding of how the space can be managed.
Google Street view
Allows one-click publication of Matterport immersive 3D Spaces into Google Street View and, by extension, Google Search and Google Maps, too.
Other industries include:
Education & E-learning
Areans
Entertainment
Exhibitions
Catering
Emergency & Medical Services
For more information on 360° Virtual Tours click here
A time spent introducing VR to both industry and state organisations across South and Southern Africa, working through the ten CSIR Divisions. This was also a time of musing and reflection, looking at how could VR, impact on education, training and learning, and especially so in Africa. Delving into this was truly innovative at the time, with acknowledgement also being given to the inputs of Dr RS Day, then of the CSIR Meraka Institute. https://www.engineeringnews.co.za/article/the-digital-factory-2000-01-28
As CEO, Dave founded the Naledi3d Factory in 2000. He holds an MSc in Transportation Engineering and BA (Hons.) Geography and has over thirty years of experience in the Transport and ICT fields.
He is a member of the Chartered Institute of Transport, the Chartered Institute of Logistics and Transport, and a Senior Member of the Association of Computer Mechanics and the Computer Society of South Africa.
He joined the Pretoria-based Council for Scientific and Industrial Research (CSIR) in 1981, where he often found himself working at the forefront of innovation, such as vehicle-responsive traffic lights and freeway management. In ICT, he implemented the second-largest PC network in the Southern Hemisphere in the late 80s, worked on the team that pioneered email in South Africa and later worked with what became the internet – several years before the “world-wide-web” became a part of our lives.
After 15 years of transport, traffic and ICT research work, his passion for VR grew when he was appointed co-Director of the CSIR VR Centre (1998 – 2000).
He started developing his ideas on how impactful VR could be for training and education across Africa in the late 1990s, including its potential for developing our poorer communities – thinking unique at the time, which led to the start of Naledi3d Factory’s journey.
He was the Director of the Tshwane Interactive Digital Centre. The Centre was established and managed by Naledi3d Factory and was active between 2015 and 2019 (when it was assimilated into the City of Tshwane). Through its VR Innovation Academy, the Centre became renowned for taking unemployed (township) Youth and giving them 3D and VR skills that meet the needs of today’s digital world. In the last year’s intake of 50 interns, all who completed the programme found full-time employment within three weeks of completing the 11-month programme.
He still presents at international conferences, and this thinking has since evolved into the benefits of VR, AR and XR in today’s 4IR landscape.
Dave describes himself as a “social entrepreneur”. He rails against the prevalent “industrial paradigm” that still seems to dominate our global economies and dreams of the day when a true “knowledge-based society” comes to the fore.
However, he has never lost his sense of humour and can often be heard laughing uproariously from his office.
Other industries include:
Dave Lockwood
Dave Lockwood
shego studied IT at the TUT, specialising in Multimedia. He also holds a certificate in The Fundamentals of Digital Marketing through Google Digital Skills for Africa. He joined Naledi3d in 2015 as an intern, leaving in 2019 to spread his wings and explore other opportunities, returning to Naledi3d in 2020.
Tshego is a very passionate coder. He started having a strong passion for VR when he realised how much of an impact it can have, especially in education. He strongly believes in harnessing 4IR technologies to enrich the way our children learn. Besides coding, Tshego spends his time reading and, these days, upskilling on Udemy.
With over 12 years of experience in VR content development, Ofentse completed his Information Technology qualification at the Tshwane University of Technology. In 2012 He specialised in Multimedia design, Multimedia Programming and Software Development.
He displays creativity and attention to detail in his work that is hard to match. Ofentse is one of our star VR Developers, creating and programming innovative content for interactive 3D simulations. He has a good grounding in both hardware as well as software tools required.
Lesego is a VR developer with Naledi3d Factory and holds a BSc degree specialising in Software Engineering. Following a post-degree 11-month course in VR development at the Tshwane Interactive Digital Centre (T-IDC) in 2016, she was employed the following year at the Centre as a VR Developer.
Following the move of the IDC to the City of Tshwane in 2019, she moved to the Naledi3d Factory. She believes the world of 3D/VR/AR has not yet caught on in South Africa, but as it does, it will revolutionise how things are done in our country, especially in the education and TVET training spaces – which is where her passion starts.
Henri studied software development at the Tshwane University of Technology. Joining us in 2008, he specialises in accurate, low polygon 3D modelling and inspirational 3D animated stories. Low-polygon modelling is essential to keep real-time interactive simulations as small and efficient as possible, which is a special skill, and Henry has indeed honed these skills over time.
Henry’s skills and knowledge will be crucial to this project in building the 3D platform upon which the AR and VR simulations will stand.
Lucett is COO and Business Development Director at the Naledi3d Factory.
She is a transport and logistics professional by background. She has extensive practical experience in “complex” project and contract management, construction and infrastructure, and business development experience, having previously served as Project Coordinator for the Rustenburg 2010 FWC and as former Director at Limpopo Department of Roads and Transport, as well as and the National Department of Transport, and as an Infrastructure and transport researcher at the CSIR between 2000 and 2007.
She became involved in the potential impacts that VR and AR can offer “African” training and education in the company part-time as early as 2004. She joined the Naledi3d team full-time in 2016.
She was invited to speak about the impact of AR/VR in Africa at the UNIDO General Conference Plenary Session in Vienna in 2017.
2017: UNIDO General Conference – Plenary Session
We were invited by UNIDO to present at the 2017 UNIDO General Conference Plenary session in Vienna, and to also participate parallel UNIDO LKDF 4th Donor Conference.
Interview here
Together with UNIDO, we had previously worked on a project to address chainsaw operations and use, as part of a broader training programme in Kwa-Zulu Natal.
UNIDO asked us to showcase this work during the Plenary session, as a part of a presentation on the project
2015 – 2019: Tshwane Interactive Digital Centre (IDC)
In late 2014, the City of Tshwane and EON Reality (a leading US VR Company) signed an “IDC Agreement” to establish the Tshwane Interactive Digital Centre, one in a global network of other IDC’s.
Naledi3d Factory was tasked in the Agreement as the local, experienced entity to establish, and to manage the Centre.
The Centre launched in April 2016 in Hatfield and was a first for Africa. It comprised a training centre (Virtual Reality Innovation Academy – VRIA) and that enrolled 50 young interns a year and offered training in the art of VR content development and entrepreneurial skills – a eleven-month programme. Around 85% of those that completed the programme found employment within weeks of completion.
The Development Studio created new VR content to address local needs. The 500m2 showroom showcased all VR technologies available at the time – from mobile to Cube and all points inbetween.
In mid-2019, the Centre was handed over to the City of Tshwane as a working Centre and the Centre was moved to TLMA (Tshwane Leadership and Management Centre) in Pretoria West.
2015: Addis Ababa – Volvo Selam Vocational Training College
Asked by UNIDO to evaluate the impact of a diesel engine training App – “LKDF Interact” – used at the Volvo Selam Vocational Training College in Addis Ababa).
In the same way that both learners and educators in 2004 came out very strongly for VR in the classroom, so too with the technical students at the TVET College in Addis Ababa.
100% of the students, and lecturers wanted more content, and in a wider range of subject areas.
Once again, as in 2004, learners and students in Africa, irrespective of social backgrounds have spoken up for more VR content to support their curricula.
2013: Fun and engaging 3D animated videos
Building on 15 years of VR experience, and the learning insights that we had gained, we created a “funky” style for short, fun, and engaging 3D animated videos. This medium and style is also be a powerful way to get important messaging across, as it is designed to capture the audience’s interest, and keep them engaged.
The base-premise was that if you can keep an audience engaged, whatever the medium used, then the messaging is not only easily internalised, but also easily memorised – and that is after all the end goal.
By using a video format, it also means that the messaging can be distributed far and wide, using devices from phones to TV and harnessing the reach of today’s social media.
We’ve since created several stories, ranging from how a business works and the roles of shareholders, managers and workers; the role of innovation in a municipality; to explaining the SI measurement system for kids; explaining the importance of the Quality Infrastructure (QI) for SME owners across Africa; to the importance of accurate measurement (working with NMISA).
Our latest work, with UNESCO, is looking at the COVID-19 pandemic from the perspective of how do we safely return to work, how do address stigma, and looking at ways to get the messaging out in not only the minority languages across Africa, but also in sign language.
https://www.youtube.com/user/Naledi3d/videos
2010: Registration of I3dlo’s (Interactive3d learning objects) as a learning concept, and as an international trademark
Registration of I3dlo’s (Interactive3d learning objects) as a learning concept, and as an international trademark, with help from SAFIPA (South African Finish Partnership SA).
The learning concept of the “learning object”. A Reusable Learning Object is the chameleon of eLearning and can be reused time and again in a variety of different eLearning activities, modules, and courses. Each has its own learning objective.
Our big breakthrough with i3dlo’s was in fact to also develop a process to localise VR content – not only to localise, but in a way that anyone can change the language, without having to use the base proprietary VR software – and only using a tool like WINZIP.
2007 & 2008: We were invited by the Institute of Electrical and Electronics Engineers (IEEE) to write a paper on our VR work in Africa
We were invited by the Institute of Electrical and Electronics Engineers (IEEE) to write a paper on our VR work in Africa – a paper that is still referenced by researchers worldwide. We are also proud of this one…
“Using VR for Human Development in Africa”. IEEE Computer Graphics and Applications ( Volume: 28 , Issue: 3 , May-June 2008 Link to IEEE.org Computer Graphics digital library .
2007 & 2008: SciFest – Showcasing our work in VR in Grahamstown
SciFest is South Africa’s biggest youth science event with tens of thousands of young people attending every year.
It was extremely rewarding to be able to have an opportunity to open so many young minds to what is possible…
2007: Three lady Vice-Presidents in the office
Hon. Joyce Mujuru Vice-President, Zimbabwe
HE Phumzile Mlambo-Ncguka Deputy-President SA
HE Luìsa Diogo Vice-President Mozambique
As part of their visit to The Innovation Hub, we had the pleasure of hosting three Southern African Vice Presidents in our office to present our work. A big thumbs up for Southern Africa as not only were we hosting three VP’s, but three female VP’s nogal. This was yet another proud moment on our journey.
2004: An Evaluation of Virtual Reality in Africa UNESCO
Funded by UNESCO, this empirical study looked at the reaction to VR in schools (both educators and scholars), in Ugandan and South African schools. This research study is documented in a research report that can be downloaded from UNESCO’s library.
“Evaluation of Virtual Reality In Africa, An Educational Perspective”, UNESCO, Paris, 2004. (CI-2004/WS/1)
The study drew on VR acceptability and usability surveys in schools in South Africa (Mamelodi and Soshanguve) and Uganda (Buwama, Makerere College, Nakaseke, Ndejje, Saint Henry’s schools).
For the first time, the potential for VR in African schools and colleges was tested and proven. More so, because the learners only complaint was that there needs to be much more content, and over many more subject areas.
Virtual tours can provide several advantages in a marketing strategy for a company or non-profit organization. These include:
Increased accessibility:
Virtual tours allow potential customers or donors to explore a facility or location from the comfort of their own home. This can be particularly useful for organizations with limited physical locations or those that are not easily accessible.
Cost savings:
Virtual tours can be less expensive to produce and maintain than traditional in-person tours, and do not require travel expenses for potential customers or donors.
Improved engagement:
Virtual tours can be interactive and allow users to explore a location at their own pace, potentially increasing engagement and interest.
Increased visibility:
Virtual tours can be shared on social media, the company’s website and other platforms, increasing visibility and reach.
Accessibility for people with disabilities:
Virtual tours can be a great way to provide accessibility for people with disabilities who might not be able to visit the location in person.
There are several reasons to use virtual tours and digital twins in Architecture, Engineering, and Construction (AEC):
Visualization and communication:
Virtual tours and digital twins allow architects, engineers, and construction professionals to visualize and communicate project designs and plans in a highly interactive and immersive way.
Planning and collaboration:
Virtual tours and digital twins can be used to plan and coordinate complex projects, and to facilitate collaboration among project stakeholders.
Quality control and safety:
Virtual tours and digital twins can be used to ensure quality control and safety on construction sites, by providing a virtual representation of the site and the work that needs to be done.
Training and education:
Virtual tours and digital twins can be used to train and educate construction workers and other professionals, by providing a realistic and detailed representation of the project and the work that needs to be done.
Cost and Time Savings:
Virtual tours and digital twins can be used to identify potential issues, conflicts and errors early on in the design and construction process, which can lead to cost and time savings.
Asset Management:
Digital twins can be used for asset management and maintenance to optimize operations and reduce costs.
There are several reasons for using 360-degree virtual tours in facilities management, including:
Remote access:
Virtual tours allow facilities managers to access and inspect buildings remotely, reducing the need for in-person visits and minimizing disruptions to building occupants.
Cost savings:
Virtual tours can help facilities managers identify and prioritize maintenance needs, reducing the cost of repairs and minimizing the risk of equipment failure.
Improved communication:
Virtual tours can communicate information about a building’s layout and features to occupants, contractors, and other stakeholders.
Safety:
Virtual tours can help identify potential safety hazards and help facilities managers plan for emergency situations.
Documenting:
Virtual tours can document a building’s condition over time, which can help track changes and identify patterns.
Marketing:
Virtual tours can showcase a building’s features and amenities to potential tenants, buyers, or investors.
There are several reasons for using 360-degree virtual tours in tourism, travel, and hospitality:
Showcasing destinations:
Virtual tours allow potential travellers to see tourist destinations, hotels, and other properties from all angles, giving them a better understanding of the location, features and details.
Improving customer experience:
Virtual tours can create a more engaging and interactive experience for potential travellers, allowing them to explore the destination, hotel or property at their own pace and in greater detail.
Enhancing online travel planning:
Virtual tours can help to bridge the gap between online and in-person travel planning by providing potential travellers with a more realistic view of the destination, hotel or property.
Cost-effective:
Virtual tours can be a cost-effective way to showcase tourist destinations, hotels and other properties and attract more potential travellers.
Accessibility:
Virtual tours can allow potential travellers to view destinations, hotels and other properties from any location and also help increase accessibility for travellers with mobility issues.
Convenience:
Virtual tours can save potential travellers time and effort by allowing them to view destinations, hotels and other properties without visiting them physically.
Increased visibility:
Virtual tours can help to increase the visibility of tourist destinations, hotels and other properties to a broader audience, as they can be easily shared online and viewed on different devices.
Marketing tool:
Virtual tours can be a marketing tool for travel agencies, hotels and other tourism-related businesses to showcase their properties and attract more customers.
Decision making:
Virtual tours allow travellers to make informed decisions on whether a destination, hotel or property is suitable for them before arranging a physical visit.
There are several reasons for using 360-degree virtual tours in insurance, claims management and restoration, including:
Remote assessment:
Virtual tours allow insurance adjusters and claims managers to assess damage to a property remotely, reducing the need for in-person inspections and minimizing disruptions to policyholders.
Improved accuracy:
Virtual tours can provide a detailed and accurate record of a property’s condition, which can help insurance adjusters and claims managers make more accurate assessments of damage and determine the cost of repairs.
Faster claims processing:
Virtual tours can help streamline the claims process, reducing the time and cost of inspections and allowing claims to be processed more quickly.
Communication:
Virtual tours can communicate information about a property’s condition to policyholders, contractors, and other stakeholders, improving transparency and trust.
Safety:
Virtual tours can help identify potential safety hazards and help insurance adjusters and claims managers plan for emergency situations.
Documenting:
Virtual tours can be used to document a property’s condition over time, which can help track changes and identify patterns.
Restoration:
Virtual tours can be used to plan and document the progress of restoration work and to ensure that the work is completed according to the insurance adjuster’s specifications.
There are several reasons for using 360-degree virtual tours in commercial letting:
Showcasing spaces:
Virtual tours allow potential tenants to see commercial spaces from all angles, giving them a better understanding of the space’s layout, features, and details.
Improving customer experience:
Virtual tours can create a more engaging and interactive experience for potential tenants, allowing them to explore the space at their own pace and in greater detail.
Enhancing online property viewing:
Virtual tours can help to bridge the gap between online and in-person property viewing by providing potential tenants with a more realistic view of the space.
Cost-effective:
Virtual tours can be a cost-effective way to showcase commercial spaces and attract more potential tenants.
Accessibility:
Virtual tours can allow potential tenants to view commercial spaces from any location and help increase accessibility for tenants with mobility issues.
Convenience:
Virtual tours can save potential tenants time and effort by allowing them to view commercial spaces without physically visiting them.
Increased visibility:
Virtual tours can help increase commercial spaces’ visibility to a broader audience, as they can be easily shared online and viewed on different devices.
Visualizing space usage:
Virtual tours can help potential tenants visualize how they will use the space and ensure it meets their needs.
Flexibility in decision-making:
Virtual tours allow potential tenants to make informed decisions on whether a space suits them before arranging a physical visit.
There are several reasons for using 360-degree virtual tours in real estate:
Showcasing properties:
Virtual tours allow potential buyers to see properties from all angles, giving them a better understanding of the layout, features, and details of the property.
Improving customer experience:
Virtual tours can create a more engaging and interactive experience for potential buyers, allowing them to explore the property at their own pace and in greater detail.
Enhancing online property viewing:
Virtual tours can help to bridge the gap between online and in-person property viewing by providing potential buyers with a more realistic view of the property.
Cost-effective:
Virtual tours can be a cost-effective way to showcase properties and attract more potential buyers.
Accessibility:
Virtual tours can allow potential buyers to view properties from any location and help increase accessibility for buyers with mobility issues.
Convenience:
Virtual tours can save potential buyers time and effort by allowing them to view properties without physically visiting them.
Increased visibility:
Virtual tours can help increase properties’ visibility to a broader audience, as they can be easily shared online and viewed on different devices.
There are several reasons for using 360-degree virtual tours in museums and heritage sites:
Accessibility:
Virtual tours allow people unable to visit the physical location to experience the museum or heritage site from the comfort of their homes.
Preservation:
Virtual tours can help to preserve fragile artefacts and historic sites by reducing the need for visitors to handle or disturb them physically.
Education:
Virtual tours can provide additional information and context for visitors, enhancing their understanding and appreciation of the exhibits.
Engagement:
Virtual tours can create a more engaging and interactive experience for visitors, allowing them to explore the museum or heritage site at their own pace and in greater detail.
Cost-effective:
Virtual tours can be a cost-effective way to promote a museum or heritage site and attract more visitors
There are several reasons for using 360-degree virtual tours in retail and e-commerce:
Showcasing products:
Virtual tours allow customers to see products from all angles, giving them a better understanding of the product’s features and details.
Improving customer experience:
Virtual tours can create a more engaging and interactive shopping experience for customers, allowing them to explore the store or product in greater detail.
Enhancing online shopping:
Virtual tours can help to bridge the gap between online and in-store shopping by providing customers with a more realistic view of the products and store.
Cost-effective:
Virtual tours can be a cost-effective way to showcase products and stores to potential customers and increase sales.
Accessibility:
Virtual tours can allow customers to view the products from any location and help increase accessibility for customers with mobility issues.
Convenience:
Virtual tours can save customers time and effort by allowing them to view the store and its products without having to visit the store physically.
2004 – 2010: Farming in Zimbabwe – beekeeping and much more
Together with World Links Zimbabwe and WK Kellogg Foundation, we worked with farmers in 5 districts on agricultural skills development (Mutoko, Mandedza, Rio Tinto, Rio Mubira and Rusike) – starting with beekeeping, expanding into soil conversation, plough settings, pests, sorghum – and “growing” from there…
The most important part of our work is impact; and in this project, this was our best and most rewarding project at the time.
Because of the visual nature of VR, after the 2-day workshops with local farmers, the impact was immediate (the next day) as farmers effected a change in their farming practices.
Seeing is, it seems, is truly believing.
2002 – 2006: UNESCO- IICBA
Working with Dr Fay Chung (IICBA Director, past Minister of Education in Zimbabwe, Dr Fay Chung and a well-known champion of education and didactic principles during the Zimbabwe liberation struggle / second Chimurenga in the 1970’s).
Individual projects with Fay and IICBA focussed on addressing issues around HIV-AIDS, and on empowering educators in Ethiopia to better understand the issues around the disease, including stigma.
Follow-on projects looked at the connections between maths and science and HIV. This was a great opportunity to make STEM and HIV relevant to everyday life.
Despite having few IT resources in the classroom, educators had a better understanding of the underlying issues around HIV and the AIDS syndrome, and thus were better equipped to teach their young learners in class.
2002: World Summit on Sustainable Development (WSSD)
Another proud moment for us was the fact that after less than two years in operation, we were showcasing innovative VR content on three exhibition stands at the Ubuntu Village, a part of the prestigious Summit held in 2002 in Johannesburg. These were:
• City of Johannesburg – Moroka Dam rehabilitation
• ESKOM stand – sustainable energy technologies
• Hewlett Packard stand – showcasing our UNESCO basic hygiene simulation – with Virtual Nakaseke
Ubuntu Village was one of the venues established to host the 40 000 plus visitors to the Summit. Sited at Wanderers Stadium, Ubuntu Village included the erection of “Tensile 1” – the world’s biggest tent structure at the time. Read More
Working with AngloGold Ashanti, we worked on several projects addressing safety related issuescontent – which led to saving lives. We showed many hazards, such as fall of ground, travel way vs non-travel way, mud rush, triangle of death, safe offloading of ammonia the impact of the various forms of energy on safety, for example.
It was while working on this programme that we came to understand the true value of SHOWING what can happen if you do something wrong or take shortcuts in a deep mine.
Showing someone how they could die does tend to lead to an immediate change in behaviour.
2001 – 2006:Working With ESKOM TSI And SANERI/ SANEDI
Visualising new and innovative sustainable community power generation technologies – and also larger solar, wind turbines, concentrated solar power (all now a reality in SA) as well as hydro power generation (using disused mines).
We also visualised the visual impacts of using proposed wind and solar power generation on Robben Island as a replacement for imported diesel fuel.
2000 – 2002: Nakaseke, Uganda
In our first project with UNESCO, we addressed basic hygiene in the District of Nakaseke / Luwero, in Northern Uganda.
The project ran through the local multi- purpose community centre in the village of Nakaseke, which had electricity, but no running water. The VR content was later taken by the Centre to outlying communities, where there was neither water nor electricity…. And it was well received.
This work led to a significant drop in reported dysentery rates in the district and was still being used fifteen years later by the Nakaseke Centre.
This is a project that we are still immensely proud of, but also a project that shows the power of visual and interactive communication.
2000: Sun City, ACT 2000 – The African Computing & Telecommunications Summit
Afternoon workshop – “Virtual Reality – An opportunity for education in Africa”.
Supported by UNESCO, this was the first time that we had an opportunity to put our ideas and vision forward to an audience in Africa. The response was inspirational. As the workshop finished, we were interviewed by CNN for the weekly CNN Africa in Focus slot.
2000: the Naledi3d Factory (Pty) ltd was formally registered.
We opened our doors on 1st November 2000 and the second new SME company to join the new Innovation Hub, which was at the time starting up, based at CSIR Building 43.
1999: St Johns College, University Of Cambridge IST Africa
Paper presented “the potential for VR in Africa, and in particular, on learning and education”.
It was at this conference that we caught the attention of UNESCO (John Rose, CI Division. Paris); and was the start of a long-term relationship with UNESCO that continues to this day.
1998 CSIR VR Centre
A time spent introducing VR to both industry and state organisations across South and Southern Africa, working through the ten CSIR Divisions.
This was also a time of musing and reflection, looking at how could VR, impact on education, training and learning, and especially so in Africa. Delving into this was truly innovative at the time, with acknowledgement also being given to the inputs of Dr RS Day, then of the CSIR Meraka Institute.
2010: IST-Africa 2010 Conference and Exhibition Durban, Digital Education and Open Education solutions
Paper presented – “Interactive Virtual Reality (IVR) methodology for community education”
2012: California, USA, EON Experience Fest
Virtual Reality in practice – Safety Awareness in Mining… (Virtual Presentation)
2013: Birmingham National Exhibition centre. WorldSkills Foundation UK Skills Show and Competition
Naledi3d / EON joint Reality presentation at Skills Show, UK: 14-16 Nov 2013.
2015: Mauritius Interactive Digital Centre (IDC) Inauguration
Paper presented – “VR / AR in Education and Training – An African dream, enigma or reality?”
2016: Pretoria. Test and Measurement Conference
Paper presented “VR / AR and Metrology in Africa – Is it imagined, or a reality?”. Keynote address with NIST Director, Dr Willie E. May (US)
2017: Vienna, Austria. 2017 UNIDO General Conference
Vienna, Austria. 2017 UNIDO General Conference (plenary), and parallel UNIDO LKDF 4th Donor Conference.
Presentation and demonstration of chainsaw operations Apps. Interview here
2018: University of the Western Cape: Immersive Technologies Seminar
Paper presented “VR / AR in Africa, is it imagined, or is it a reality?”
2019: Pretoria. NMISA Industry 4.0 Conference
Paper presented – “Virtual reality, to be or not to be” May 2019
2019: Pretoria NMISA Revised SI conference
Paper presented – “Virtual Reality as a training tool” May 2019